Exodus game wiki
In August of , the game was purchased by the three other administrators, Jason Hosler, Rick Morgan, and Krista Ardnt and has seen a significant number of changes put in place since then. Exodus is a cash-payout game, meaning that after earning a predetermined amount of in-game money , a player has the option to request a cash-out. Cashing out resets the majority of the in-game facets of the character while providing the player with a real-world cash amount based on how much in-game money the character had at the time.
Players must follow a specific procedure to request a payout, but it is relatively simple and straight forward to do so and the majority of players have not reported any difficulty in receiving their payment. The game itself is set roughly years into the future, after the Planet Earth has been rendered uninhabitable due to a catastrophic event.
The survivors of the Human race have fled to Mars where each player assumes the role of a prospector and has an individual homestead. From their homesteads they must venture out and explore the surface of the planet looking for Mars Dollars and Minerals. The game map is populated with volcanoes , ruins , outposts , abandoned homesteads , craters , plains , dunes , stores , and settlements which provide mining and searching bonuses for both their governors and joined members.
In addition to gaining in-game money , Minerals , there are cards to be found and missions to be completed. The player can also upgrade his or her game stats; weapons , defense , intelligence , security , Cargo Capacity, Storage and radar to become more competitive in the game. A huge number of missions are also available, with new ones being added periodically. The game is still in development and the Administrators are constantly in contact with the players, through the Game Forums and through the game's IRC channel.
Weapons Items. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Welcome to the official BL2: Exodus Wiki! Want to Contribute? Categories Browse Add category. Cancel Save. The notable exception to this is the Tihar, in which all upgrades are given to Artyom by Tokarev or, in one instance, Miller.
This system makes extensive use of the new scavenging system present in Metro Exodus. Two new resources have been added to the game: materials and chemicals. Materials are used for such items as repairing the gas mask or creating throwing knives. The changing seasons each with its own factions, wildlife, and weather are an important new feature in Metro Exodus that have a direct effect on how players behave and how NPCs react to the environment. Metro Exodus begins in Moscow, during the harsh winter that fans are already familiar with.
The freezing cold is a natural habitat for demons , nosalises , watchmen , and so on. This chapter is the shortest and one of the most linear, serving as the tutorial for new players.
Winter is still hanging on this flatland archipelago at the Volga river when the Aurora arrives. Spring will begin to dominate and warm sunlight will melt ice and snow. This region centres on a bridge that must be lowered so the Aurora can pass. The bridge, however, is occupied by religious fanatics while various beasts and anomalies stalk the land and water.
Notable places here include a port, a train depot, and an old church where Silantius a cult leader indoctrinates his followers to abandon electricity as sinful and to worship the Tsar Fish , a giant mutated catfish. Prepare to meet various bandits , fanatics , lurkers , humanimals , watchmen, shrimp and the Tsar Fish. Some zones of post-apocalyptic Russia bacame arid. During the summer we will come across a dried-out, desert area near the Caspian Sea and Kazakhstan.
Rusted cargo ships litter the sand, while oil pipelines run along vast stretches of the land. Vehicles are useful to move through this region. Sandstorms will occasionally whip through the area, giving players a dynamic weather element to deal with. This region is also controlled by the Munai-bailer , a group of raiders led by a man known as The Baron.
The crew will be low on water and fuel, so Artyom will have to find both with the help of Damir. Artyom will encounter hordes of humanimals or chameleons as Damir calls them , lurkers, spiderbugs and demons.
This area is controlled by Pioneers and Pirates the Children of the Forest who made many man-made wooden fortresses and tree-houses to protect themselves from wolves and the master of the forest a mutated bear. Meanwhile, marshlands and swamps are infested by shrimps and snakes.
Artyom will also encounter deer and hares who will not be a threat to him. The second winter will be faced in Novosibirsk , the dead city.
Radiation is 8 times as high as in Moscow so the place is extremely deadly and toxic. The metro tunnels will offer some protection but are overrun by packs of nosalis and new threats such as worms. The main objective here is an institute which is ruled by Blind Ones.
However, Artyom's growing paranoia and his dreams of leaving the metro lead him to regularly go up to the surface to attempt to tune into any outside radio broadcasts. During one such expedition, Artyom, on his way to his home station, is wounded by a pack of watchmen and is narrowly saved by a small detachment of Rangers.
Colonel Miller rebukes him for his frequent travels on the surface, and personally travels to Exhibition to offer Artyom and Anna a place in the order once again, this time training new recruits from the comfort of Polis. One week later, Anna accompanies Artyom on a trip to the surface and while traversing through a Hanza -restricted zone, they come across a functional train travelling through Moscow.
The couple is subsequently captured by Hanza realizing that the outside world has survived for over 20 years, and two travellers have come to Moscow in search of their relative. The vehicle pulls over and the Hanza soldiers prepare to execute the two travellers before Artyom intervenes but he is shot and left for dead in a ravine filled with piles of dead bodies. Gravely wounded, Artyom manages to enter the Hanza outpost, and with the aid of the train driver, Yermak , is able to find Anna.
It is revealed by the commander in the outpost that the war is still ongoing, and the outpost is a broadcast jammer, stopping anybody from contacting the outside world, and alerting any foreign powers about the people still alive in Moscow.
Artyom, Anna and Yermak devise a plan to steal the train to escape from Hanza and to warn the rest of the metro of the current situation. However, a Hanza-Spartan joint force led by Miller storms the train and capture the trio. Learning that the assailants are Anna and Artyom, Miller turns on the Hanza soldiers and hijacks the train to escape Moscow. They are intercepted by a heavily-armed Hanza armored train, but Artyom is able to sabotage it, allowing the Rangers to make a clean getaway.
Stopping some distance outside of Moscow, Miller reveals to the crew that the major factions in the metro, including Hanza, the Spartan Order and both the Red Line and the Reich , are secretly controlled by the urban legend, known only by few in the Metro as the Invisible Watchers. He goes on to say that shortly after the Battle for D6 he was briefed by them and told that the war is still on-going, that Moscow is hiding, and the government had survived, residing in the Ural Mountains, and should he reveal this information would result in a death penalty.
Knowing that they would be executed anyway if they return to the metro, Miller decides to set the newly-named train Aurora on a course to Yamantau. After travelling for some time, the Aurora stops on the banks of the Volga river after running into a hostile roadblock. Assuming the roadblock to be the occupying forces, Miller halts the expedition and tasks the Rangers with scouting the area, gathering supplies and finding away across the bridge in the distance.
Anna and Artyom both set off towards a nearby church, where Artyom is lured in by a preacher , who exclaims that technology is evil and the crew of the Aurora are heretics needing to be purged.
Within the church Artyom meets Katya and her daughter, Nastya , travellers who have been held hostage by the fanatics for over a year. They reveal that the fanatics hold the bridge across the Volga and that a nearby engineer, Krest , resides in a fortified dock crane.
Anna assists in helping the hostages escape, whilst Artyom makes his way to Krest, who agrees to join the Aurora in exchange for his help in maintaining the train. Anna is tasked with scouting out a nearby radio tower and is lured into an underground munitions facility by an American flag tied to a tree. Artyom manages to rescue her, with Sam and Damir providing support when the bunker doors are opened. Katya and Nastya are reluctantly invited aboard the Aurora, in exchange for the location of a nearby passenger car that Artyom manages to steal from a group of bandits holed up in a nearby train depot.
After this Artyom, Duke and Krest steal a traveling merchants tug boat to infiltrate the bridge, in which Silantius, the fanatic's leader and preacher, is located. Based on the player's actions throughout the chapter, the chapter could end in two ways:. The crew aboard the Aurora make their way to Mount Yamantau in the Urals, where the Ark Project , and the surviving government are supposedly located. Due to the levels of radiation surrounding the mountain, Miller takes a small crew on a rail car to scout the facility, before moving the Aurora closer.
The entrance to the base is littered with dozens of vehicles from across the country, signs that survivors have been making their way to the facility for years.
However, once inside, it is revealed that the government never made it to the bunker, and the inhabitants, mostly low-ranking military personnel and building crews, had slowly resorted to cannibalism, contacting survivors and luring unsuspecting people to their deaths. The crew is split up, with Krest, Sam and Idiot staying at the entrance with the rail car, whilst Miller, Anna and Artyom are interrogated by the Doctor , one of the leaders in the heart of the complex.
Anna is taken away separately to be tested whilst the cannibals prepare Artyom and Miller to be killed. However Sam and Idiot have infiltrated the base to rescue them before their demise. After escaping the room on a lift, it is revealed the facility is almost a carbon copy of D6 , which they use to their advantage to split up to look for Anna. Sam is ordered to secure the central chamber of the facility to allow for a quick escape, Idiot and Miller assault the command centre, and Artyom is tasked with searching the Armory and living quarters.
Artyom fights his way through familiar scenery to rescue Anna, who kills the Doctor. The crew reunites in the command centre where Miller executes the surviving military officers in charge of the facility. They make a narrow escape in Krest's railcar back the safety of the Aurora, leaving behind their supposed only hope of a future.
Miller orders the Aurora south, into Kazakhstan and to the Caspian Sea in search of a satellite facility that may hold maps of radiation hotspots around the country. After travelling for many months, and almost out of fuel and water, the Aurora reaches its destination.
The celebrations are short-lived as half of the crew are down with heatstroke and local thugs have been alerted to the Aurora's presence. Artyom and Damir are tasked with scouting local ruins in search of a vehicle that witnessed their arrival. Artyom is attacked by an assailant, known as Saul , the leader of the outpost. Artyom kills or spares Saul, but in any case, he steals his van and heads north to a nearby lighthouse, where a local woman named Giul has offered to assist the Rangers.
She reveals that her mother worked in the nearby satellite station, but after the war, they moved out due to the worsening state of the facility.
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