Oni pc game iso




















Set in the year , Oni gives us glimpse into a nearly utopian future, where the world is controlled by a single government and people live in great mega-cities across the globe. With a mysterious past and near superhuman abilities, Konoko is a one-woman strike force, charged with investigating a string of robberies perpetrated by the mysterious Syndicate. The Syndicate , one of the last vestiges of organized crime, has come out of the shadows to take on the TCTF, growing more brash and aggressive with each victory.

Soon, she becomes embroiled in a plot that threatens the life of every man, woman, and child on Earth. Stylized heavily with Anime elements, Oni is unique. Each encounter with an enemy gives you the chance to empty a clip worth of bullets into their chests or deliver a stunning spin kick to their jaws. However, even with this clever approach to gameplay, Oni suffers greatly in some very important areas. Lacking any kind of strong multiplayer or non-story based play, Oni must stand on the strength of its gameplay and plotline.

To start off with, although it can be a bit frustrating especially given the skill the AI exhibits when fighting, Oni is a blast to fight with. Konoko has a series of basic combat moves and special power moves that she can use to reduce her opponent to a pile of quivering goo and a full complement of throws allow her to toss her enemy to the ground. Its hard to express how fun it can be to completely cream an enemy Striker one of the Syndicate thugs and then toss him off of a building with a well timed throw.

Imagine blazing away with a plasma rifle while sliding into an opponent's legs, only to spring up and do a leg throw on the opponent behind him! Granted, what I just described is probably the most difficult maneuver you can even attempt, but it could still be done.

In a way, this is also one of the strongest drawbacks to the game, as it certainly seems like most of the enemies know a lot more about fighting than you do, especially when it comes to using firearms. Without the ability to save anywhere Oni relies on automatic save points , relative scarcity of weapons and powerups, and a strong, tough-to-defeat AI, it can be quite frustrating to repeat some levels the dozens of times necessary to pass them.

Bungie spent a lot of time trying to replicate much of the gameplay that makes fighting games like Bloody Roar or Streetfighter fun and then combining it with the gunplay that makes games like Half-Life or Quake into classics.

An unfortunate lack of multiplayer or skirmish features severely limit its replay value, but most fans should get enough enjoyment out of the fighting to take it for one spin around the block. With the ability to switch easily between gunplay and a fist fight make it entertaining in the short run. Although some of the level design is simplistic, without much clutter, all of the graphics in Oni are to be commended. With reflective surfaces, a wide variety of well designed textures, and gigantic level design, the game provides a good treat for the eye.

Definitely one of the first in a new series of next generation titles, Oni exhibits strong level design and a sense for extremely detailed characters, adding to the suspension of disbelief that makes these titles strong. The music, when it comes around, is definitely worth a good listen. With a strange techno sound, the soundtrack helps reinforce the very anime style of this game.

This section of the game deserves a brief mention because, as you can see, Oni can run on a 2MB 3D Accelerated video card. Given the nice visuals and even better gameplay evident in the Oni engine, the fact that it only needs a 2MB video card is incredibly impressive.

If Bungie licensed the Oni engine, modifications based on it could prove to be the next wave in fan created games. The world is a miserable place to live. There is only one government, the masses live in fear of "Big Brother," and the last two superpowers are going at it with no real care for human life.

In this corner, the TCTF Technology Crimes Task Force , the World Coalition Government's watchdog whose sole purpose is to keep the population under its thumb; a task they accomplish by using the propaganda that the abuse of technology is bad and that the TCTF is the only thing protecting the populace from all forms of crime.

Too bad they operate like a Gestapo in their investigations. Since the development build is dated Dec. After all that time, it was apparently not even close to completion. The project suffered from a lack of clear direction, and when Angel was acquired by Rockstar and renamed as Rockstar San Diego in , Oni 2 was cancelled in favor of other projects.

Since Angel almost exclusively developed racing games at the time Oni 2 was started, it's difficult to understand why T2 assigned them a third-person brawler with a heavy focus on bipedal animation. It seems likely that Angel had to do a tremendous amount of coding to add support for this type of game to their engine.

A concept artist for Oni 2, Eric Lin, has done some original art in subsequent years that reflects his work on the game. Click here to search his gallery for Oni-related art. Oni 2's melee combat was shaping up to be considerably more complex than Oni's, incorporating the grappling and parrying that some Oni fans have wished for in a sequel. Other additions to Oni's gameplay include ledge grabbing, AIs that can disarm the player, contextual attacks, and blocks that stun the attacker.

Gunplay is still present, and is as simple as it is in Oni. Konoko retains her agility, with the ability to perform melee strikes in all four directions, strafe sideways, and perform a jump-flip while still using her weapon.

Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Oni Item Preview. EMBED for wordpress. Want more? Of course, if you are just now learning to use the WASD layout, these new moves may not be that easy to learn. Even players that practice these moves won't always find them useful.

In later levels, when surrounded by four thugs and one on the rafters shooting at you, there is little time to execute any combination move or throw an opponent. That leaves only two choices: click the mouse with all the fury in your fingers or pull out a gun. To be quite honest, you're better off without a gun. At least, that's what Bungie has decided. This is the first game that actually encourages players to ignore guns and other ranged weapons in favor of the less efficient five punches, three kicks and a jumping stomp.

It appears there was one mandate when the level designers went to work: no ammo; no health; no guns. Compared with the very fun Heavy Metal: FAKK2 , which allowed two-fisted gunfights and a variety of cool weapons, Oni features only two useful guns - the basic, inaccurate machine pistol and the rocket-launcher-like plasma rifle. The machine pistol is quite good for taking out a bad guy at close range but only holds enough ammo for one kill. The plasma rifle is quite difficult to use against moving targets but compensates with an extended range.

Sadly, it too holds only enough ammunition for a single kill. Though ammunition can be found on each level, only the stingiest of players could ever hoard more than two clips of spare ammo and energy cells. And frustrations are further compounded by the fact that Konoko is limited to carrying only one weapon!

If you find an energy weapon, Konoko must discard the pistol to pick up the other weapon. Faced with the dilemma of two empty weapons, which one do you choose to carry with you? Let's say you pick the pistol. You run into the next room and find an energy cell. You run back to where you were to exchange the pistol for the plasma rifle only to discover that the rifle has melted into oblivion.

Do you get the hint yet? They don't want you shooting at anything. This decision reaches darkly comical proportions when you finally find an incredibly cool weapon, such as the sniper rifle, only to discover it takes an entire energy cell for only two shots. Before long you'll adapt your thinking and charge headlong into battle armed with nothing more than your wits. You'll also find yourself sorely missing Quake and Unreal and their wealth of weapon choices.

Though this isn't much of a hindrance during the early stages of the game, it becomes a critical flaw later on. Keep in mind that you can't save the game. Now add the fact that sometimes you can't complete a level unless you die. That's right - you need to die and restart to finish the level. I found two broken levels that couldn't be completed until I restarted.

The first game that punishes you for not dying. Heck, for that matter, the game punishes you for finishing a level. Even if you hoard your hypos health packs and your ammunition, it is all taken away from you when you start a new level.

They send poor Konoko to take on a platoon of bad guys but don't even bother to give her a gun, ammunition, a hypo or even a force shield - even though I finished the previous level relatively quite well equipped. I played by their rules and fought with my fists instead of my gun. I stealthily avoided confrontation when possible to conserve my hypos and health and then had all of it taken away from me.

In the later parts of the game - the parts that may take minutes to complete without a save game feature , you will face up to five thugs at once. This wouldn't be so bad if you could take out two or three from a distance, or even if you could whip out the pistol and shoot your way through a tough area. Combine this impossible situation with the fact that you'll probably have to replay this level times and the game suddenly doesn't seem like that much fun.

Considering all the work that went into the game engine, the level design appears rather elementary. If you've played the demo, then you've seen a typical level - sparse, barren, boring and square.



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