3ds max file corrupt




















By Brian Cassil , February 16, in 3ds Max. When I try to open the file Max says "File Open Failed" along with the path to where the file is saved. I'm using 3ds Max Design 64 bit version. I've tried opening the file in the 32 bit version as well but to no avail. I've tried to merge the file several times but I get no response.

It's not locking up on me, It just does nothing. I can't get to the object list to merge it in, in pieces so that's not an option right now either. There is no version of it in the qutoback file, and the older saves are several days old. Like I said, I think I'm screwed, but if someone knows something to try I'll try anything. I did not try that.

We've now retrieved a file from the tape backup and are pretty much caught up with where we were earlier this morning. I had forgotten all about the MaxBack file. I'll remember that next time. Or maybe I won't have to. I'm sure Autodesk has solved any crashing problems with max Thanks for the maxback tip fran, I didn't know that one.

I just saved and the the corrupted message. I was almost in tears! This worked and I'm slightly less unhappy now. Also if you've done any net rendering, check the serverjob dir on the manager machine in the backburner directory, that ones saved me a few times also.

But more importantly, three years ago I fixed autoback up, so that it saves only if your scene is dirty. I'm reviving this old thread to see if you'd been able to recover or rebuild your original Max file. Can you please let us know if the solutions posted in this thread helped? I'm reviving this thread to note that many of the suggestions noted above should help you fix corrupted 3ds Max files if they are remotely salvageable , and some of the suggestions are also covered in this article.

Hope this helps! Notice: updates available for Apache Log4j vulnerabilities. See the security advisory on the Autodesk Trust Center for more information. Share your knowledge, ask questions, and explore popular 3ds Max topics.

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Message 1 of Corrupt File - failed to load file. Dear all, I am working on a client project and my file has corrupted - It will not merge, my auto-backup has been written over by another scene within the same project folder and the. The file is over 1. The Merge dialog is displayed, showing all the components in the scene. You'll start by seeing if any of the objects or shapes in the scene are corrupt. If the objects appear in the viewports, you know the scene components are fine and you'll have to repeat these steps with other List Types turned on.

If the objects merge successfully, and you have to try merging in other objects, be sure to first save what you've just merged as a basis for rebuilding the scene. If you receive an error message, you know one of the objects is the offending item. Then, do as follows. You now have to narrow down exactly which object in the previous list is corrupt. If those objects merge successfully, save the scene and repeat the Merge operation with the next set of 10 objects.

Eventually, one of the sets of objects you try to merge will report the error message. Granted, this can be a long process, but it's well worth it if you can salvage most of your previous work. By default, the 3ds Max auto backup feature is active, and writes a backup file every five minutes while you're editing the scene for a total of three files.

Using backup files is especially helpful if your file became corrupt due to a system crash or power outage. If you want, you can rename the backup scene file.

If it opens, save the scene and rebuild what you lost in the last five minutes. If you'd like to adjust the Auto Backup settings, you'll find them on the Files panel of the Preference Settings dialog, available via the Preferences command on the Customize menu. A number of factors can cause file corruption, including the following: Some component built in another program has been imported or referenced with an XRef.



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